Welcome to the 2017 Northwest Voice Conference: The Art & Science of the Performing Voice! The conference is in Alder Auditorium at 1310 40th St NE, west of the UW Campus.
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Saturday, April 22 • 11:00am - 11:15am
Submitted Paper: Vocal Health Concerns Related to Video Game Voice-Over Work

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My presentation is aimed at raising awareness around the damage many voice-over actors are incurring when called upon to perform in video games.  It is also intended to initiate problem-solving strategies.  By demonstrating the typical range of video game voice-over (VO) categories, e.g. attacking, dying, taunting, laughing, re-spawning, etc., this talk should help to shed more light on the issues VO talents, their teachers, their agents, and their health professionals grapple with.

Video games grossed more than movies did in 2016.  Western Washington is known as a hub of video game development.   Actors will always want to make money and grow their resumes when they can, as so many new opportunities can stem from them.  For example, I was recently on “The Business of Voice-Over” panel at Emerald City Comicon with several other video game talents; one of them is the voice of Cortana from the video game Halo.  You might also know her as the voice who is basically now on every English-Speaking PC with Windows 10 on the planet. 

What is mentioned far less often, until the recent SAG-AFTRA strike, is how often VO talents are hurting or losing their voices due to poor planning on the part of  

  • directors, who need to limit sessions times, and who need to remember to save the screams for the end of the session, and on the part of
  • under-trained talents, who are simply winging it when it comes to creating extreme voices and vocalizations.

Many of these actors experience not only vocal damage, but also loss of work because they are unable to use their voices for auditions or performances after these extreme VO sessions.

Demand for video game VO will only continue to grow, as will the number of people who want to create voices for them.  Since the problem is not going away, let us put our heads together to figure out as many strategies as we can for helping VO performers maintain healthy bodies and paychecks. 

Learning Objectives:

  • Attendees will have a greater understanding of the extreme vocal demands placed on actors engaged in voice-over work for video games
  • Attendees will be able to generate community-wide discussion on how we can help our clients/students prevent vocal damage 

avatar for Gin Hammond, MFA

Gin Hammond, MFA

Voice Specialist, Seattle Voice Institute
Gin Hammond is a Harvard University/Moscow Art Theatre grad and a certified Associate Teacher of Fitzmaurice Voicework™.  She has performed nationally at theatres such The Guthrie, Arena Stage, The Longwharf Theatre, Seattle’s ACT, The Pasadena Playhouse, the ART, The Berkshire... Read More →

Saturday April 22, 2017 11:00am - 11:15am PDT
Alder Commons Auditorium 1310 NE 40th St, Seattle, WA, 98105
  Submitted Papers

Disclaimer This session was submitted by a third party and is included solely as a courtesy to attendees. Its inclusion in this schedule should not be considered an endorsement of the third parties or a recommendation to attend this session.